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WAM : @ Indian Game Developers' Summit 2010

March 6th, 2010 Jithin Rao 2 comments

After quite sometime, rather very tough month of Jan and Feb, am back on the blogging again! Well past 2 months I have been behind my next project at Ubisoft. Kind of a tough change and make over but the team’s response has been really good. I could prove only one point “Smart Answers thru Action speaks more than a Word of Confidence for a Probability Question”, well its a practical approach. There was a question at one point of whether it is possible to achieve, logically if the directions are clear it is achievable and me and my team just proved it. Still we have a long way to go, will come back to you on this later.

Jan being engaged on the next project it was in Feb I had a couple of external commitments on behalf of Ubisoft :

  1. ID Animations : A Guest Lecture for a Game Art and Design Institute in Pune regarding Process, Pipeline and Production Methodologies, LINK 1, LINK 2, LINK 3
  2. IGDS 2010 : Attending Indian Game Developers Summit 2010, Bangalore, as a part of the exposure to the media about Ubisoft Pune. Speakers LINK, Sessions LINK

Both the visits were truly distinct from each other and an experience of knowing what “Indian Gaming Enthusiasts” are thinking about Ubisoft Pune. Well, I thought its more better to put down the IGDS 2010 reactions first and then in an other post about ID Animations.

I must say that Indian Game Developers Summit was a very well organised attempt from Salt March. The Summit didn’t have any kinds of hiccups as far as I know, well the organizers just proved they are good and really professional. Rather on the organizers, I was a bit disappointed on the games that were on display, even though there were a couple of games developed in India, none of them were on the stalls that were purely developed in India. I couldn’t see much of the game developers displaying their games except for the technology providers like Adobe and nVidia. That was kind of sad. Even though Ubisoft had a stall it was only to know how the event goes so that we have an idea for the next.

It was very strange to see people asking you that Gameloft pune was taken over by Ubisoft, so what mobile game are you working on? It took my patience to the limit to make people understand that Gameloft is long gone and now we are exploring platforms other than mobile. And the result is “100 All Time Favorites” for the Nintendo DS. May be the news would penetrate to the crowd in India only when the device/platform is familiar for the people. Still, spreading this awareness about Ubisoft Pune was really a pain.

Else I was kind of satisfied with the event. I wish to see more game developers to come ahead for these summits, exhibit their games/technologies and share knowledge on the sessions. That’s what I got as a feedback from my session, I had a bunch gaming enthusiasts excited to enter the industry and a couple already in industry people congratulating on a good attempt to share the process and people behind the process that we use at Ubisoft. Well, to be frank my session wouldn’t be of a great interest who believe that the money invested in a tool/middleware is all you need to get the game done. Anyways, some people were happy with the things I did share at the summit, may be thats the reason they contacted me back when I was back in pune for the presentation. They insisted they wanted to follow this as a reference at their studios and that is a great feedback for me.

May be this is last time I would be attending a summit with a process to be shared, but I am sure next time I will try to give the people visiting our stall a hands on experience of not only Ubisoft Games but Ubisoft Pune’s games too.

The summit has given a lot of new friends, new contacts, new experiences, etc etc. Thanks to Salt March!

With a smile at the heart for the appreciations for my session at IGDS 2010, a summit review site :

  1. LINK 1,
  2. LINK 2 and
  3. LINK 3

And a learnings from the more than Critical but a misunderstanding of my attitude or words for a process that I was explaining at :

  1. LINK 1 – Ego? Me and My Team? I am not sure then how I can explain a process that we do here at Ubisoft to the general public?
  2. LINK 2 – well can’t be a flashy topic to digest, sometimes the raw truth lies faults in Human Management.

I am signing off for the day!

CHEERS

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