WAM : "100 All Time Favorites" kept me busy!
Finally, now I have the right to talk to the world about what I was working on for the past 8 months. 100 All Time Favorites – Ubisoft Pune’s first in-house production for Nintendo DS was successfully launched this Oct 27th in US and Nov 19th in EMEA. Since it was the first of its kind in India, promotions are some thing I am working more on these days, of course keeping my next project in wraps.
There are a couple of my feelings I would like to write in out somewhere. I feel today is the right day for it. I have my first Media Exposure on the title’s promotions and I got my hands on the original cartridge too! YAPEEEE!!!
My Official DS Copy of “100 All Time Favorites”
Thats the link to the first surfacing of the Interview with Animation Xpress’s Gaming Division, Gaming Xpress : LINK, the December Edition of Animation Xpress is to be having the article on the title too. Eventhough there are a lot more articles to follow, I will keep it in wraps again until these surface.
Even if I am happy with all the proceedings happening for “100 All Time Favorites”, a small sadness still pricks me. It may be very much only to me, there is a lot of things that I want to tell to the media on the Production, who worked day and night hard enough to re-invent and re-write a lot of things which weren’t right for the title at the first place! They always got me what the core team wanted. I remember days when they freaked out and said its impossible, but next they come back and tells “Jithin, we tried it like this and its working and so we can do it”. They just DON’T GIVE UP! May be I am a bit OBSESSED with my favorite team, may be I am not “may be obsessed”. I AM Obsessed with my team. They have no fear to improve, no giving ups and always think to get better second by second or hour by hour. I AM LOVIN’ IT!
From the testing part there were a lot of things about the QC PUNE too, the nights when they sat to get the 45+ hours game tested thoroughly making sure that the product is of really good standard.They worked hard to make sure that the hardships we went are perfect for any crowd outside. The energy they had to test a 45+ hour games more than 3 times, AH come on, I can’t watch movie (even if its the BEST movie ever made) for more than 3 shows or max of 6 hours. The commitment and energy is DAMN, really good.
These people’s credits are very much a part of their appreciation for the work they had done for the project. But for the audience of the game, all they need is to know about the game and how you made it, that’s all.
Of course the media also wants ONLY that kind of information, provided that are a couple of limited things to be disclosed too. This is the part where I am a bit sad, but that’s how it is. Hope that my team would understand it. Tremendous WORK, Tremendous COMMITMENT, Tremendous ENERGY! 3Ts for the TEAM!
Ah, it’s time I get back for the next another amazing journey of game development, long way to go and I need to play “100 All Time Favorites” too.
For the blog readers, I will some day (not committing on anything now) let you know about what I and my teams had learned from “100 All Time Favorites”.
CHEERS!







